In a follow up to two earlier articles on successful rewards catalogues, N. Ramasubramani of SurfGold explains how to segment and allocate reward options based on members and points balances...
In the previous articles (see click here and click here), we discussed the factors which make a catalogue attractive to a programme member. In this article we explore the main approaches to building a catalogue, and the ways in which you can ensure that the effective range of choice is attractive to all members, regardless of their points balance.
Three main approaches
In developing a rewards catalogue and allocating the number of items available to members with various levels of points, you could follow any of the following three basic approaches:
All the approaches involve the division of the member base into certain intervals based on their past earnings (or projected earnings) and then deciding on the number of rewards items available to each interval. Here we assume a quintile division - this is, the total number of members in the program will be divided into five groups based on their current points earnings. (There is also a much more rigorous method to determine the number of intervals depending on the number of members and the range but that would be beyond the scope of this article.)
The example used here takes a hypothetical case of 50 members enrolled in a loyalty programme, each having a different number of points earned. Based on the number of points earned by each member, the points range is split into five intervals as follows:
Points interval | Members | Total points |
0 - 10,000 | 20 | 94,050 |
10,001 - 20,000 | 10 | 152,900 |
20,001 - 30,000 | 8 | 201,700 |
30,001 - 40,000 | 7 | 246,000 |
40,001 - 50,000 | 5 | 225,700 |
Proportional allocation approach
The proportional allocation approach takes a democratic view of designing the catalogue. Let us assume for the moment that we will have 100 items in the rewards catalogue for this programme. We look at the summary table above and find that there are 20 members in interval 1 and so the number of items allocated to this interval is 40. Similarly, interval 2 gets 20 items, interval 3 gets 16 items, interval 4 gets 14 items, and interval 5 gets 10 items.
But the problem with this approach is that it tends to limit the number of reward options available for the star performers - the biggest earners. Why should those who contribute the least to the programme operator have all the choice? One obvious answer, of course, is that the star performers are quite at liberty to choose rewards at lower points values, while the 'base-of-pyramid' members don't have access to anything that is above their earning capacity.
Equal allocation approach
The second approach to designing reward catalogues is the equal allocation approach, which aims to make sure that all members of the program have an equally wide choice, regardless of their points-earning capacity. In this way, the top member and the bottom member will both have an equal number of choices in their ideal points range.
This approach is favoured by many loyalty programme owners because they qualify their members before being enrolled in the programme, and only the most valuable customers are ever enrolled. In this case, where membership is more of a privilege, the range of reward redemption options should definitely be uniform across the programme's tiers.
Reverse pyramid allocation approach
This approach is possibly the most radical of all possible options. Since one of the key aims of a loyalty programme is to encourage consumption and engagement with the brand, this method seeks to pamper the best customers (who have already proved that they are profitable) by giving them the widest choice of all.
This approach uses a multiplier to arrive at the rewards for each tier, calculated by dividing the average earnings in each interval by the average earnings at the lowest interval. Once this multiplier is calculated, it then follows a proportional allocation based on the multiplier. The table below shows our example membership, allocated in this way:
Points interval | Members | Total points | Average | Multiplier | Items |
0 - 10,000 | 20 | 94,050 | 4,703 | 1 | 4 |
10,001 - 20,000 | 10 | 152,900 | 15,290 | 3 | 12 |
20,001 - 30,000 | 8 | 201,700 | 25,213 | 5 | 20 |
30,001 - 40,000 | 7 | 246,000 | 35,143 | 7 | 28 |
40,001 - 50,000 | 5 | 225,700 | 45,140 | 10 | 40 |
How to decide on your approach
Which of these approaches you should use depends purely on the loyalty programme strategy that you wish to adopt: For example, do you want to make the programme attractive to the lower level customers in order to migrate them up over time? Or do you want to reward your star performers and make the programme more 'elite' or aspirational?
But deciding on your approach to catalogue reward options is only the first step toward building a successful and effective rewards catalogue. SurfGold's seven basic steps that will help you build the most attractive rewards catalogue are as follows:
It is never easy building an attractive loyalty rewards catalogue, but the results will justify the effort you put in. When the season for redemptions comes along, you'll be smiling all the way to the warehouse.
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