Incentive programmes are increasingly incorporating state-of-the-art tools and techniques such as social media, community service, and gaming as a way of attracting and maintaining consumer interest, according to the Incentive Research Foundation's (IRF) '2012 Fall Pulse Survey', which found that gaming is gaining popularity over social media and community service strategies.
The survey found that merchandise, gift card and individual travel programmes are benefiting from current economic conditions as companies plan fewer group incentive travel programmes. Additionally, North American and Caribbean destinations remain the favoured selections compared to overseas destinations while, in terms of favoured merchandise, electronics, golf items, luggage and housewares remain the most popular rewards.
The bi-annual IRF Pulse Survey asks professionals their opinions about the latest trends affecting the incentive industry, covering budget changes, specific programme elements, incentive travel, merchandise and non-cash rewards, as well as other issues affecting programme planning and implementation.
When looking at the 'average incentive programme' in 2012, the study found that:
Meanwhile, the 'average incentive travel programme' was found to:
The 'average merchandise/non-cash incentive programme' was found to:
The full details of the study have been made available for free download from the IRF's web site - click here (PowerPoint presentation; no registration needed).
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